For example, if you see ‘generator’ you can click the drop down box and select a new model, such as ‘hay bale.’ Then all these areas with generators will have bales instead, with their coordinates. In Scenery, you have a list of objects that are assigned to areas in the game. To remove dead bodies, you can go to biped palette and null those sections (marine, civilian, etc). In SCNR/scenario, you will see ‘palettes’ these are models, etc, in game. In MATG globals, you can add weapons, speed, gravity, invulnerability, etc. You can also change camera height above these values to be taller or shorter. In Spartan biped, you can change the crouch stationary and movement to 1 or 2 to feel like you’re super low to the ground/crawling. Then you simply add these guys into SQTM, squads.Ĭamera height. (If you go to hlmt tag, and elite, you can see all the variants and corresponding numbers) example: mp (multiplayer elite, a pink-gray colored elite (7) and Story_elite (10), a field Marshall. Open this up, and at variant, erase General and type Zealot. Select ‘duplicate’ and name elite_zealot. New elites: open CHAR, right click elite general. I thought this might be helpful to someone else. Ok, I’ve decided to post a bunch of how-tos because my learning process with Assembly has been jumping into random forum posts and playing around.
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